ttrpgs worldbuilding

creative tire-spinning

A quick introspective blog post on the fact that I start a lot of shit and then never finish it

There are two wolves. One loves to start new things, buy new games, start new RPG campaigns, take on new hobbies and do anything other than what I was doing last week. The second wolf is an incredibly impressionable one, which loves doing whatever I was just exposed to. If I’ve been watching/listening to something that’s Call of Cthulhu-esque, I’ll immediately start writing a Call of Cthulhu campaign. If I start reading a fantasy novel, I’ll start writing a fantasy novel. If I see some good art, I’ll start thinking about drawing, maybe finishing that art course that I started last year. If I see someone playing a game, I’ll probably start playing that game too, unless there’s something about it which really puts me off. These two wolves combine their energies, and make me someone who loves to start new shit, and that new shit tends to be based on whatever I was last exposed to. This is a problem.

It’s a problem because I see the creation of multi-part works, like books with future sequels, or RPG campaigns, as a promise to the people that experience them. The promise is, generally, ‘this will go somewhere, and will be concluded’. This is something that I’ve complained about when it comes to Game of Thrones (the books), and more recently The Kingkiller Chronicle – series where the author has yet to finish them, and has left the readers waiting for several years. I see it as cruel: the most dedicated readers of the work are the ones who suffer the longest and most; left waiting for a conclusion that may or may not come. There’s an element of bad craft as well. If your first few books came out with a good regularity, but your final one takes you over a decade to write, it suggests that you didn’t plan out the series and have been stuck trying to tie up ends. I think there’s a general intuition that starting things is pretty easy, but ending them satisfactorily is difficult. There are frankly enumerable TV shows that we can point to as a perfect example of this imbalance, especially in the ‘mystery box’ genre, which seems to be vogue right now.

If I told you that I never intended to finish the book that I started posting here, you’d probably think I was an asshole. You’d wonder why I didn’t warn you that it was never going to have a conclusion, and you probably wouldn’t have read it. You might even feel deceived — the feeling that people have when they buy an early-access game that never sees a proper release. I know there’s a lot of emotion around this subject, and folk tend to take the side of creators unless they’ve done something really heinous, but I think it has to be a two way street. Consuming media is not an effortless activity by an audience: sure there’s definitely forms of media that are easier to experience (TV, mobile games, etc), but everything demands some level of engagement from the person experiencing it. If you’ve read all the Game of Thrones novels, and the final one never sees the light of day, then it feels like your effort (as the audience) has not been respected. Money definitely complicates this picture as well. Some scrambled thoughts here, but I guess I’m trying to give you a picture of the internal creative trampoline I live on.

Here’s a list of stuff that I’m currently have mid-flight:

  • Writing a fantasy novel, chapter by chapter, on this blog.
  • The Pathfinder 2e system review post, the last part of which sits in drafts.
  • Creating a PF2e prewritten campaign for levels 1-5.
  • A LANCER campaign that I was meant to run for a second time, but haven’t gotten round to.
  • A D&D podcast idea that came about pre-pandemic, I made some moves towards starting, before it all sort of fell through the floor.
  • Photography bits and pieces, RPG videos using the camera that I explicitly bought for this purpose.
  • Miniature painting a load of minis that are due to arrive very soon.
  • Finishing a udacity character drawing art course.

This list goes on. It sort of sits in a priority order, and I was considering making this an actual page on the blog. “Creative projects that have yet to be finished”, but that felt like normalising the act of never finishing anything. I feared that it’d become something of a ‘Google Graveyard’. I wonder though, is this a problem? Is this the state that I just need to exist in? If I set up enough projects, when I’m inevitably influenced into working on something due to some stimuli, then I can just pick up where I left off? I’ve started reading The Wise Man’s Fear and I can already feel myself being compelled to continue writing the book on this blog. I’ve wondered if there’s an element of arrogance here as well: seeing a piece of media and then thinking I can do better. I’m not sure that I think it’s true, or helpful to think about things that way, but it’s definitely something I’ve considered.

In terms of RPG things, the most successful stuff that I’ve done tends to be in the 3-4 session length. After that, I know that my interest starts to fade, and I start to look for novelty in other things. I think what I need to do, is find a way to satiate that desire for novelty within those projects. If I’m getting tired of the direction a long-running RPG campaign is going in, then I need to find a way of spicing it up for myself. Creating fresh, exciting dungeons. New regions, new maps (I always love making maps, that seems to be the one constant throughout my trampolining) or new NPCs. The same goes for the book, if I feel myself getting bored, maybe I need to write a chapter that occurs in the future but don’t publish it yet.

Anyway, here was some scrambled thoughts, and a semi-explanation for why I’ve stopped posting so frequently on this blog. Partially it’s been because I’ve been thinking about and writing the PF2e prewritten, so I might make a few posts on that just to have something going up every so often.

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